#pragma comment(lib, "Diesel.lib")
//#pragma comment(lib, "DieselComponents.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "zdll.lib")
#pragma comment(lib, "dsound.lib")
#pragma comment(lib, "dxerr.lib")
#pragma warning(disable : 4995)

#pragma once
#include "base\Game.h"
#include "dxstdafx.h"
#include "base\Settings.h"
#include "GameCore.h"

class Colors : public ds::CGame {

public:	
	Colors();
	virtual ~Colors() {
		delete m_Core;
	}
	void initialize();
	void loadContent(ds::ResManager& resourceManager);
	void restore() {}
	void dispose() {}
private:
	GameCore* m_Core;
};